
By Moon. By Mound
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Dvergar
The Dvergar, often translated as “dwarves,” are among the oldest beings in Norse cosmology. They were born from the primal flesh of Ymir, the first giant, as maggots crawling in his corpse—transformed by the gods into thinking, shaping beings with names and crafts. They dwell deep in the bones of the earth, often beneath mountains or hidden in stone halls, and are known above all for their unmatched skill in smithing, crafting, and weaving fate-bound items into the world.
According to the Völuspá, they were shaped by the gods early in the creation of the Nine Worlds, and their names are listed in long, echoing rolls—a reminder that their identities matter in the fabric of things. Some traditions place them in Svartálfaheimr, the dark elf realm, while others simply call their home Niðavellir—the low fields, a shadowed and secret world beneath our feet.
The Dvergar are not simply blacksmiths or tinkerers. They are beings of powerful magic and ancient knowledge. It is they who crafted the most sacred tools and treasures of the gods: Thor’s hammer Mjöllnir, Odin’s spear Gungnir, Freyr’s golden boar Gullinbursti, and the ship Skíðblaðnir that always finds the wind. They are bound to gold, to fire, to secrets, and to the strange edges of fate.
Yet they are not always kind. Many tales warn of their temper, their trickery, and their ability to ensnare mortals in bargains they do not fully understand. They are fiercely private, hold grudges for generations, and guard their hoards with deadly devotion. But to those who approach with respect and offer worthy trade, the Dvergar may share wonders unseen by any other race.
Thoughts on the Dvergar
The Dvergar teach that the deep places are not dead places. That mystery is not chaos. That craft is a kind of spell. They remind us that what is shaped matters—and that the shaping has a cost.
They are not soft or smiling spirits. They are not here to entertain or indulge. They are here to forge what must be forged, and they will demand your weight in return.
In Seiðr practice, the Dvergar may be called upon when working with metal, with bone, with runes, with secrets too hot for the surface. They are keepers of ancestral ores and quiet vengeance. They remember what was taken. They do not forget. And they do not forgive lightly.
To walk with the Dvergar is to accept that shadow is not evil. It is simply necessary. They live where others dare not look, and they see the threads others dare not name. They are dangerous allies—but they are allies nonetheless.
Signs and Symbols
Anvil. Hammer. Forge. Twisting tunnels. Gleaming veins of ore. Runes carved deep into stone. Mounds. Hoards. Firelight on gold. Bound contracts. Names etched in iron.
Associated Names
Dvergar. Dvergr. Dwarves. Svartálfar, in some traditions. Sons of Ivaldi. Brokkr and Sindri. Regin. Fáfnir, before the dragon.